Sunday, November 30, 2008
Wednesday, November 12, 2008
Sound Rough Cut Sketch #2
Sound Rough Cut Sketch #1
Monday, November 3, 2008
Drift 2 Production Strategy
For my drift 2, I am going to use the strategy of walking a block turning left, walking another block and turning right and so on. I also will walk in a circular pattern so that I end up at the point I started.
On my walk I will be looking for surfaces that are smooth and flat, so ledges, handrails and other objects similar to that. For all flat surfaces the camera will travel upwards or horizontally and for all round object the camera will travel downward or horizontally.
On my sound walk I was looking for any interesting sound that I thought would be useful. On that walk I was having difficulties with my MD player so I had to cut it short but I felt I acquired enough sounds to created my final product.
On my walk I will be looking for surfaces that are smooth and flat, so ledges, handrails and other objects similar to that. For all flat surfaces the camera will travel upwards or horizontally and for all round object the camera will travel downward or horizontally.
On my sound walk I was looking for any interesting sound that I thought would be useful. On that walk I was having difficulties with my MD player so I had to cut it short but I felt I acquired enough sounds to created my final product.
Drift 2 Map
View Larger Map
Here is a map of the path I walked on my drift two to get my visual imagery and sound
Subscribe to:
Posts (Atom)